![]() For 3.5, this means about 13 encounters plus change. For 4th edition, this means 10 encounters. It’s pretty common for randomly generated dungeons to run the course of a full character level. ![]() Limiting the Dungeonĭepending on your ruleset, you may want to limit the size of your dungeon. ![]() All you really need to change is the room descriptions so that they fit your desired setting and feel. The dungeons could just as easily be a space hulk, the interior of some huge starship, the alleys of a crowded city, or the corridors of a mad scientist’s laboratory. This system could be used in any system with a little adaptation. By combining the two, we can create a useful, elegant, versatile dungeon generator. However, the mechanics presented in 4e lack details and versatility presented in the random dungeon and random encounters tables in the 3.5 DMG. While 3.5 and 5e both include rules for this, 4th editions rules were, in my opinion, the best for generating the actual structure of a dungeon. Using a a few dice and some graph paper, you can construct a full dungeon with little manual intervention. There are plenty of random dungeon generator programs, but several editions of D&D present pen-and-paper friendly processes for manually creating random dungeons.
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